The creator workbench now connects a few practical stages of an export workflow: choosing a route, reviewing a Blender selection and inspecting an exported FBX file.
Choose your route
The Blender Export Configurator asks for your software, destination and asset type. It generates a checklist and, where appropriate, a Blender Python helper.
For supported simple static meshes, the helper prepares an export dialog. Rigged or animated workflows receive read-only inspection guidance. The 3ds Max route provides a manual checklist rather than presenting Blender Python as a Max script.
Inspect before you change
The Blender & Developer Utility Hub brings together the FBX Inspector, Export Configurator, PoT Texture Resizer and Normal & Roughness Map Generator. Choose a browser tool for the asset you are preparing.
The texture tools process your selected image locally. Resize an image to your chosen dimensions, or generate estimated normal and roughness maps from a diffuse texture. Review the exported results in the software where you will use them.
Check the exported structure
The Free FBX Inspector shows supported structural metadata from one file, including assigned materials and mesh slots. Its warnings are advisory; the result is not a guarantee that an asset will import successfully.
These are additions to this independent website, not announcements from Blender, IMVU or Linden Lab. Each tool page describes its current scope so you can choose the right next step for your project.
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