Early access preview A new home for virtual-world creators.
GENERAL TOOLS / PIXELS WITH PURPOSE

The right crop.
The perfect dimensions.

FREEClient-sidePNG / JPG / WebP64–2048 px

A texture at the wrong dimensions can add extra work to your upload workflow. Crop, fit or stretch your image to a chosen power-of-two size, with the processing kept on your device.

  • 64–2048 px power-of-two presets
  • Smooth or nearest-neighbor resampling
  • PNG, JPEG and WebP export

Ideal for: Texture artists, meshers & product creators

Prepare your next texture.

Or drop it here · PNG, JPG, WebP · 20 MB max
Your image stays in your browser.

Your output preview

512 × 512 PX
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Your texture will appear here.

Drag the preview to reposition the crop, or use the sliders.

Choose an image to begin.

Source dimensions
—
Export dimensions
512 × 512
Export file size
Shown after export

Use PNG/JPG for broad creator-tool compatibility. WebP is an optional web export. The resizer changes dimensions; it does not validate UV maps, platform material settings or file-size budgets. Animated files export a still frame.

Choose the size your project needs.

Each side is a power of two. A texture can be rectangular: 256 × 512 is as valid a power-of-two size as 512 × 512. Use the smallest dimensions that preserve enough detail for your material.

Crop to fill keeps proportions while removing the edges you choose. Force resize uses the entire image and may stretch it. Fit preserves the full image with padding. For an existing UV texture, cropping changes where details fall on the mesh; force resize may be the appropriate choice.

These are export options, not a promise that every material or upload workflow accepts every size and format. IMVU’s texture-size guidance · Second Life texture limits