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NORMAL & SHINE MAP GENERATOR

Normal & Shine
Map Generator

FREEClient-sideNormal + IMVU shinePNG / JPG export

A color texture alone does not describe surface depth or how a material reflects light. Create estimated normal and IMVU shininess maps, then adjust and preview them before export. Download PNG or JPG files for review in your material workflow.

  • Local processing with PNG and JPG export
  • Normal strength and green-channel flip
  • Shine brightness, contrast and inversion

Ideal for: Texture artists, 3D meshers & material designers

Find the surface.

FREE
PNG, JPG or WebP · up to 20 MB
Processed here, on your device.
A MATERIAL STARTING POINT

Brightness estimates height for the normal map and shininess for the grayscale map. White is smooth and shiny; black is matte. Painted shadows and colors can affect the result.

These are estimated normal and IMVU shininess maps. Normal processing flattens transparency to mid-gray; shine processing masks transparent areas to matte black. Preview the result in IMVU Studio.

Choose a diffuse texture to generate normal and shine maps.

01 / Your diffuse

SOURCE
▧

Your texture starts here.

02 / Normal

PNG
◈

Upload a texture to begin.

03 / Shine

PNG
◐

Upload a texture to begin.