02 / Normal
PNGUpload a texture to begin.
A color texture alone does not describe surface depth or how a material reflects light. Create estimated normal and IMVU shininess maps, then adjust and preview them before export. Download PNG or JPG files for review in your material workflow.
Ideal for: Texture artists, 3D meshers & material designers
Brightness estimates height for the normal map and shininess for the grayscale map. White is smooth and shiny; black is matte. Painted shadows and colors can affect the result.
These are estimated normal and IMVU shininess maps. Normal processing flattens transparency to mid-gray; shine processing masks transparent areas to matte black. Preview the result in IMVU Studio.
Choose a diffuse texture to generate normal and shine maps.
Your texture starts here.
Upload a texture to begin.
Upload a texture to begin.