Starting clothing weights from scratch takes time. The planned toolkit transfers deform-bone weights from an aligned IMVU body to a new clothing copy for inspection and refinement. An existing rigged avatar base is required.
Nearest-face weight transfer by bone name
Original meshes preserved; undo supported
Blender workflow with pose-check guidance
Ideal for: IMVU clothing meshers learning or refining a Blender workflow
Premium access in preparation. Workspace and downloads are paused; pricing is not finalized.
A starting point for clothing weights.
The workflow transfers existing deform-bone weights from an aligned, rigged avatar body to a new clothing copy. It is not skeleton generation or guaranteed final rigging. Real-garment pose and IMVU export checks remain part of testing.